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Richard Altreche

Game Designer

Professional Work

Technical Designer at Lost Boys Interactive - 08/22 to 01/24

Developed AI Enemies for multiple projects.

Developed weapon, inventory, and pick-up features.

Created fundamental multiplayer systems for a stealth survival project.

Lost Boys

Technical Designer at Iron Galaxy Studios - 07/21 to 08/22

Used Nav links and Meshes so that AI characters could climb, fall, jump, and leap.

Worked sections of the map to ensure that actors and objects had appropriate blocking volumes, pick-ups were in the correct locations, and trigger volumes were accessible for players.

Developed AI Enemies for multiple projects.

Developed weapon, inventory, and pick-up features.

Created fundamental multiplayer systems for a stealth survival project.

Game Designer at Torch Technologies - 02/20 to 06/21

Designed simulated interactions that mimic real-world training.
Prototyped and oversaw the final implementation of design features.

Gameplay Programmer with Studio Invenio - 3/19 to 8/19

Managed server and client communications within Unity.

Utilized Escaped Room Master software to create timed events.

Created an audio manager to handle dialogue, ambience, and SFX

For more information visit the official website https://halooutpostdiscovery.com

Gameplay Programmer - 10/18 to 11/18

Contracted by NOWWA LLC to develop a full game loop of a bowling game for Android and PC using within Unreal.

Camp Facilitator - 04/19 to 08/19

Interaction Kit in UE4 used to teach game design concepts in Full Sail Summer camp for teens.
Created a playable character with fighting, interacting, and targeting abilities.
Created interactable actors such as pickups, doors, teleportation, moving, and jump platforms.
Created an example map with an immersive environment to showcase features.

CEO/Founder/Project Manager at Break Knight Games - 06/20 to Current

Manage a small team comprised of students and professionals to build games promoting industry best practices and standards.

Utilize project organization software such as Jira and Confluence.

Organize meetings, milestones, sprints, and code reviews. 

Visit BreakKnightGames.com

TPCP

CANCELLED

QA Tester II - 4/16 to 9/16

Ensured shipment of quality product through rigorous and consistent testing of online content. Analyzed Telemetry from online user interactions to ensure experience was as designed. Completed TFC’s, Smoke tests, and Sanity checks within allotted times.

Skills

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Education

Bachelor of Science Game Design
Full Sail University - Graduated 2013

Check out my school projects below!

"Ambition is enthusiasm with a purpose."

Frank Tyger

Get in Touch

Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today by emailing me at the address below.

Winter Park, FL

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